Campaign Guide
A
Handy Dandy Guide To The Games I Tweet About
The Road
Goes Ever On
My
first DMing experience, running since January 2017
Originally
set in the area around Daggerford, the party has been taken to the
realm of Barovia (Curse of Strahd module) and already beset with
horrors there. There's a tyrannical vampire lord in control of the
realm and they are trapped there.
I
keep, generally, to published books and some Unearthed Arcana, though
I do have a few house rules and I'm sure we'll add to them as time
goes on.
PCs
Include:
• Amalia
(Lia), half-elf celestial-pact warlock. A newer addition to the
party, charming but has let slip some important secrets, much to
several people's dismay. Her beauty and tongue is a double-edge
sword.
• Regina, aasimar glamour bard. Bubbly and charming (charismatically and
magically), likely the happiest person in all of Barovia.
• Ulec
Brewthane, dwarven champion fighter. Brusque, bold. He wants to
hit the thing. Churches and religion make him uncomfortable. Carries
a wicked-looking great-axe pried from the dead fingers of a slain orc
warchief.
Prominent
NPCs Include:
• Strahd
von Zarovich. Vampire lord of the realm of Barovia, known by many
as “The Devil”. Most Barovians know that the Vistani are his
spies. The party has encountered him twice thus far. The first time,
they were attacked by his wolves, which killed Zavari (former PC, see
below), while he observed. They eventually killed the wolves before
Strahd disappeared into the mists.
The
second time, he approached them after they had fought off several
zombies. He made it clear that he did not like the fact that they had
taken Ireena/Tatyana (see below) beyond his reach. Lia attempted to
excuse this, citing the “water monster” and he charmed her in
response before giving her an invitation for all of them to have
dinner at his castle.
• Ismark
Kolyanovich, human man in his late 30's with silver blonde hair,
burgomaster of Barovia (the town, not the realm). Wanted to get his
sister, Ireena to a safe place and asked the party for help doing so.
Unlike most Barovians, he is not dour and afraid of everything.
• Ireena
Kolyana, human woman in her late 20's with striking auburn hair.
More reserved than her brother (she was adopted), she tends to follow
his lead. But there are times when you can see a deep fire burn in
her eyes, and you know there's something more there. She has been
taken beyond anyone's reach by a good spirit that appeared in the
blessed pool in Krezk. This spirit called her Tatyana and she said
that she remembered this prince and holy man and descended into the
pool with him.
• Dorina
Vinshaw, human woman in her 30's with dark brown hair to her
waist. One brown eye and one green. The party has seen her as as a
raven, as well as a bit of magic she's cast. She told Brannon that
she is a part of a secret organization dedicated to taking down
Strahd.
• Izek
Strazni, human man in his late 30's with a face like a brick and
a fiendish right hand that shoots fire. They met him in Vallaki and
he appeared to be after Ireena. The only words he ever spoke were,
“GIVE HER TO ME” before the party knocked him unconscious.
• Urwin
and Danika Martikov, human man and woman in their late
40's from Vallaki. Owners of the Blue Water Inn. The party has agreed
to retrieve their order of wine from the Wizard of Wines winery for
them in exchange for information and possibly an item they're looking
for...
• Davian
Martikov, human man in
his late 70's to early 80's. Patriarch of the Martikov family and
owner of the Wizard of Wines Winery.
•
Rictavio/Rudolph
van Richten, human man
in his 70's. Disguised as a carnival ringmaster, secretly a vampire
hunter. Joined the party in Vallaki after they told him of Madam
Eva's card reading mentioning “an entertaining man with a monkey.”
Former
PCs:
• *deceased*
Zavari, winged tiefling wild sorcerer. She loved fire and
would take to the skies to rain it down upon her foes. Brannon keeps
her focus (a dagger) with a braided lock of hair around the hilt to
remember her by.
• Brannon
Harkness, half-elf swashbuckler rogue/ranger. Very charismatic,
flirts with everyone (including Ismark and Ireena, see NPC's). Favors
a rapier but carries a bit of an arsenal.
• Hrorgrim
(Grim), dwarven war cleric (Tempus). Pensive, not prone to rash
behavior. Wields an artifact mace of Lathander (the Morninglord) that
was bestowed upon the party after they assisted in ending the siege
of the North Keep of an order of knights to Lathander.
Out of
the Abyss
Set
in the Forgotten Realms, campaign running the Out of the Abyss
module. Most of the party started the campaign captured in a drow
prison in the underdark and have been making their way through a
variety of trials since then. Various terrors met them in the
underdark, including several demon lords (Demogorgon, Zuggtumoy, and
Orcus). Their time on the surface has been more pleasant, though
there is fiendish activity there as well.
Some
house rules for fun times, including allowing both ASIs AND feats at
the appropriate levels.
PCs
include:
•
Gaius, human scout
rogue. Always eating candy. Hasn't told the party outright that he's
a thief. Very good at stabbing things. Gives everyone he meets nicknames. In a relationship with Jack, which Nordak and Roscoe have finally picked up on.
•
Jack, half-elf valor
bard/swashbuckler rogue. Foul-mouthed but quite world-savvy. A literal and figurative Jack of All Trades, she runs support during battles.
•
Nordak, dwarf life
domain cleric (Ilmater). Friendly, studious, and generous, he tries
to get along with everyone. Takes the front line in fights in order
to protect everyone else. He and Gaius are not friends.
•
Roscoe, halfling
circle of the moon druid. Cheeky and brave, he often likes to
wild-shape just to show off or because he wants to do something
different than be in halfling form. Naive, often to a fault.
Former
PCs:
•
Cloak, barely adult
svirfneblin (deep gnome) deep stalker ranger. Ever-curious, not
entirely polite or the best-smelling, she is unusually slender (about
55-60lbs) and jovial for a svirfneblin. Is very insistent that she be
called Cloak (unusual, given gnomish tendencies for nicknames). Wears
all grey leathers and a cloak. Left the party after finding her
missing brother in Waterdeep.
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